I am currently an Associate Producer at Archetype Entertainment. Prior to working at Archetype, I also worked at Aspyr Media, attended SMU Guildhall, interned at Cloud Imperium Games, and graduated from Texas A&M University.
At Cloud Imperium Games, I worked with a team of producers to help ship the major 3.14 update by documenting current and historical live release statistics. This allowed the team to make data informed decisions about the release, leading to a stable release build that hit internal release target projections. I had the opportunity to shadow multiple team producers and see hands-on how they worked with their teams. At A&M I worked as a Producer at the Texas A&M LIVE Lab, an educational game development lab, where I worked with a development team completing contracts for various clients. I also served as the Facilities & Logistics Chair for Chillennium 2019, a student-run game jam that saw over 400 registered participants.
Throughout my journey I have had the opportunity to work on a variety of professional team projects that have allowed me to advance my knowledge of video game management while working with a variety of diverse teams.