Professional Work

Exodus

This project is currently in development.

Humankind Console Port

While I was an Associate Producer at Aspyr Media I assisted the team with the Xbox and PlayStation ports of Humankind. While there I focused on managing the UI/UX design and development teams.

STAR WARS: Knights of the Old Republic II: The Sith Lords Switch Port

While I was an Associate Producer at Aspyr Media I assisted the team with releasing the Nintendo Switch port of STAR WARS: Knights of the Old Republic II: The Sith Lords. This involved the initial game release as well as subsequent patch releases. I attended project meetings and assisted with producing informational documents for the internal team and stakeholders.

Star Citizen 3.14 

While I was interning at Cloud Imperium Games I assisted the Live Production team with shipping 3.14, a major live release for Star Citizen. I kept track of must fix issue metrics and compared it to historical release data to allow the teams to make data-informed decisions regarding the scope and timeline of the release. While interning, I also was able to assist with supporting the player experience team in putting priority on player concerns as well as working globally by handling the passing of live operations information between the US and UK teams. I was also given the opportunity to shadow multiple different team producers in their day-to-day operations of team and software management.

Chillennium 2019

I served as the Facilities and Logistic Chair of Chillennium 2019, the largest student run game jam in the world. In 2019 we had over 400 registered participants meet at A&M for a 48 hour game jam. Some of my responsibilities included communicating with external partners, managing the prize raffle, creating and executing a plan for handling in-person judging, and assisting with various day-of activities.