See my LinkedIn for an up to date Resume PDF.

Experience

Associate Producer | Archetype Entertainment |  Nov 2022 – Present
– Associate Producer for the Worlds Pillar.

Associate Producer | Aspyr Media | Feb 2022 – Nov 2022
– Directly oversaw a team of 15 developers in effectively executing on project deliverables.
– Developed process pipelines to promote cross-team visibility in task creation and tracking.
– Coordinated with a team of producers, project managers, and technical directors to improve team velocity and knowledge growth.

Live Production Intern | Cloud Imperium Games | May – Aug 2021
– Worked with the team to help ship the 3.14 update, gathered current and historical release data to make informed decisions.
– Assisted the Live Production team by taking notes, chasing down bugs, sending reports, and more.
– Created and maintained a risk register of all US team issues.

Producer | LIVE Lab | May – Dec 2019, Apr 2020 – May 2021
– Directly oversaw the development of 10+ projects with a cross-disciplinary team of 30+ people.
– Drove communication with key stakeholders to define and track project deliverables.
– Coordinated with directors, project managers, and team leads to develop and execute on project schedules.
– Maintained relations with a partnering publishing company to develop and pass off projects.
– Developed and analyzed playtesting surveys to identify key metrics for improvement.

Project Manager | LIVE Lab | Jan – May 2019
– Used Jira and Confluence to streamline task tracking and cross-team hand offs.
– Developed and tracked project roadmaps, work breakdown structures, and work capacity charts.
– Learned and executed on Agile/Scrum methodologies including refocusing sprint retrospectives to be more feedback driven.

Facilities and Logistics Chair | Chillennium 2019
– Assisted with the execution of the largest student-run game jam in the world, with 400+ registered participants in 2019.
– Led planning and implementation of initiatives with partner companies, judging, and prize raffles.
– Worked day-of to ensure event quality, mitigate issues, and delegate resource distribution.

Projects

Exodus
– Associate Producer – Archetype
– Currently in development

Humankind Console Port
– Associate Producer – Aspyr
– Expected Release in 2023

Star Wars: Knights of the Old Republic II Switch Port
– Associate Producer – Aspyr
– Released June 2022

Star Citizen
– Live Production Intern – Cloud Imperium Games
– Live product in Alpha

Education

SMU Guildhall | Fall 2021
– Spent a semester working towards a Masters in Interactive Technology with an emphasis in Production.

BS in Visualization | Texas A&M University | Aug 2017 – May 2021
– Minors in Business and Game Design / Development.

Key Skills and Activities

Key Skills

Agile and Scrum Methodologies
Atlassian Jira and Confluence
Microsoft Office Suite
Miro
Perforce and Git Hub
Unreal Engine 4 and Unity

Activities

Aggie Vizzers at EA Scholarship Recipient (2019)
– Alumni scholarship recognizing students who exhibit innovation, initiative, and involvement in the games industry.

Texas A&M Game Developers – IGDA Chapter
– Given several guest lectures over the games industry and production practices.
– Production Mentor and Club Member during college.

Project CHISPA Volunteer (2020-2021)
– Introduced underprivileged middle schoolers to STEAM concepts through games technology.